Resident Evil makes an emotionally compelling return

Many scenes in the game are so absorbing and graphically sound that it feels like watching a movie rather than playing a video game. 

Photo via Wikipedia.org

Many scenes in the game are so absorbing and graphically sound that it feels like watching a movie rather than playing a video game. 

Lena Barakat, Magazine Editor

After four years, Capcom game developers have finally released their newest addition to the Resident Evil game series, Resident Evil Village, and it picks up right where Resident Evil 7: Biohazard left off. 

With an overall game time of about 10 hours, players are given a great amount of time to play — and also to watch cutscenes that create a detailed knot between Resident Evil 7 and first-gen games. 

The game follows Ethan Winters, the main character, on his journey to rescue his baby daughter from evil forces and mutant creatures within the village. Chris Redfield, a classic original Resident Evil franchise character, also makes multiple appearances throughout the game, which should satisfy longtime fans. His appearances also tie together the new game with the older games. 

The geography and areas in which players are free to explore are endless. Players can aimlessly roam the village, castle, abandoned factories and many other locations included in the game. Although directions can be difficult to follow because of the freedom given to players, there are some maps provided to help with navigation. 

Compared to other games, the plot is heavy and sometimes emotional. Creating the game as a sequel allows players to develop connections with the main characters in the game and become more captivated by the storyline. Many scenes in the game are so absorbing and graphically sound that it feels like watching a movie rather than playing a video game. 

All in all, fans should be pleased with the outcome of this game and the elaborate storyline continued after Resident Evil 7. There are few errors or issues with the game other than occasional difficulty with navigation, but that can also be seen as making the game a more free and immersive experience.