“Tom Clancy’s The Division 2” meets expectations set by its predecessor



“Tom Clancy’s the Division 2” exceeds the standards of most sequels.

Joey Shields, Staff Writer

Typically, sequels tend to underwhelm when compared to the original, but with Tom Clancy’s The Division 2, that is far from the case.

The game takes place in Washington, D.C, seven months after a virus destroyed much of the United States. Groups of survivors struggle to rebuild their lives, as gangs and marauders ravage the streets. The government has deployed a group of special agents, including the protagonist, to restore order to the chaos.

Like its predecessor, the storyline and character development are behind what is expected of a major game. However, the game’s outstanding open world, combat, and RPG aspects make up for its lackluster plot.

The setting and worldbuilding allow for great moments throughout the game, as the player’s character can donate food and other necessities to groups of survivors, then get into a battle mere seconds later with the game’s roaming AI system. The game’s combat and gunplay, facets that were liabilities for the original, are now more smooth and playable in the sequel.

The loot system also intrigues players, though it can seem like a grind at times when a players try to improve their characters. The different weapons and armors work against some enemies, yet are ineffective against others, forcing players to specialize.

Overall, Tom Clancy’s The Division 2 continues a successful streak for game developer Ubisoft, whose recents games Assassin’s Creed Odyssey and Far Cry: New Dawn were also very solid upon release.